Main Page   Class Hierarchy   Alphabetical List   Compound List   File List   Compound Members   File Members  

CSpikeBall Class Reference

#include <thing.h>

Inheritance diagram for CSpikeBall::

CThing List of all members.

Public Methods

 CSpikeBall ()
virtual void Draw ()
 Called to draw this thing. Note that this does not get called if thing does not get drawn (i.e. if clipped out of visible viewport). Use Tick() for updating things that must be updated each frame.

virtual int Tick ()
 Called per frame to update this thing. Returning THING_DIE indicates that this "thing" should be deleted from the world.

virtual int HeroOverlaps ()
 Called each frame that hero is touching the action box.

virtual void OnAdded ()
 Called when thing is first added to world. Can be used for initialisation.

virtual void Initialize (int b0, int b1)
 Called just before added to world, to be used for custom initialization. May supercede OnAdded. (fixme).


Public Attributes

int m_nYOffset
int m_nBounceIndex
int m_nInitialOffset

Detailed Description

Bouncing spiky ball that hurts you.


The documentation for this class was generated from the following file:

http://www.scorpioncity.com/djgame.html
Copyright (C) David Joffe. Generated: 15 Jul 2001