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CExplosion Class Reference

#include <thing.h>

Inheritance diagram for CExplosion::

CThing List of all members.

Public Methods

 CExplosion ()
virtual int Tick ()
 Called per frame to update this thing. Returning THING_DIE indicates that this "thing" should be deleted from the world.

virtual void Draw ()
 Called to draw this thing. Note that this does not get called if thing does not get drawn (i.e. if clipped out of visible viewport). Use Tick() for updating things that must be updated each frame.


Public Attributes

int m_countdown
int m_xOffset
int m_yOffset

Detailed Description

This is an explosion type dust cloud type effect; a dynamically generated animation effect when you shoot (for example) a monster.


The documentation for this class was generated from the following file:

http://www.scorpioncity.com/djgame.html
Copyright (C) David Joffe. Generated: 15 Jul 2001