Main Page   Class Hierarchy   Alphabetical List   Compound List   File List   Compound Members   File Members  

CPickup Class Reference

#include <thing.h>

Inheritance diagram for CPickup::

CThing CBoots CCoke List of all members.

Public Methods

 CPickup ()
virtual int HeroOverlaps ()
 Called each frame that hero is touching the action box.

virtual void Draw ()
 Called to draw this thing. Note that this does not get called if thing does not get drawn (i.e. if clipped out of visible viewport). Use Tick() for updating things that must be updated each frame.

virtual int Tick ()
 Called per frame to update this thing. Returning THING_DIE indicates that this "thing" should be deleted from the world.

virtual void Initialize (int b0, int b1)
 Called just before added to world, to be used for custom initialization. May supercede OnAdded. (fixme).

virtual bool OnInventoryClear ()
 Called on an object in the inventory when inventory is cleared at end of level. Return false if object should remain in inventory (e.g. objects that persist throughout the game such as powerboots, as opposed to objects that disappear after each level, such as keys).


Protected Attributes

int m_nScoreDiff
int m_nHealthDiff
int m_nAnimationCount
bool m_bInventoryItem
bool m_bPersistent

Detailed Description

Generic pickup (food, points etc)


The documentation for this class was generated from the following file:

http://www.scorpioncity.com/djgame.html
Copyright (C) David Joffe. Generated: 15 Jul 2001