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File Members
Dave Gnukem File Members
Here is a list of all documented file members with links to the documentation:
ABS :
djtypes.h
ACTION_EXIT :
thing.h
ACTION_NONE :
thing.h
ACTION_TELEPORT :
thing.h
AddHighScore() :
hiscores.h
AddThing() :
game.h
anim4_count :
game.h
block_type_names :
block.h
CALC_XOFFSET :
thing.h
CALC_YOFFSET :
thing.h
check_solid() :
game.h
CheckCollision() :
game.h
CreateExplosion() :
thing.h
CreateFloatingScore() :
thing.h
DATA_DIR :
datadir.h
DEL :
djtypes.h
DELV :
djtypes.h
Die() :
game.h
djgClear() :
djgraph.h
djgCloseVisual() :
djgraph.h
djgDone() :
djgraph.h
djgDrawBox() :
djgraph.h
djgDrawHLine() :
djgraph.h
djgDrawImage() :
djgraph.h
djgDrawImageAlpha() :
djgraph.h
djgDrawRectangle() :
djgraph.h
djgDrawVisual() :
djgraph.h
djgDrawVLine() :
djgraph.h
djgFlip() :
djgraph.h
djgFlush() :
djgraph.h
djgInit() :
djgraph.h
djgLock() :
djgraph.h
djgOpenVisual() :
djgraph.h
djgPutPixel() :
djgraph.h
djgSetColor() :
djgraph.h
djgSetColorBack() :
djgraph.h
djgSetColorFore() :
djgraph.h
djgUnlock() :
djgraph.h
djStrDeepCopy() :
djstring.h
djStrPart() :
djstring.h
djStrToLower() :
djstring.h
djTimeDone() :
djtime.h
djTimeGetTime() :
djtime.h
djTimeInit() :
djtime.h
djTimeSleep() :
djtime.h
do_menu() :
menu.h
DRAW_SPRITE16 :
graph.h
DRAW_SPRITE16A :
graph.h
EBlockType :
block.h
EdjLayer :
thing.h
EJump :
game.h
FILE_HIGHSCORES :
hiscores.h
FILE_IMG_CREDITS :
credits.h
FILE_IMG_FONT :
graph.h
FILE_IMG_HIGHSCORES :
hiscores.h
FILE_IMG_INSTRUCTIONS :
instructions.h
g_ThingFactory :
thing.h
GameCleanup() :
game.h
GameDrawFirepower() :
game.h
GameDrawLives() :
game.h
GameDrawSkin() :
game.h
GameDrawView() :
game.h
GameFinalCleanup() :
game.h
GameHeartBeat() :
game.h
GameInitialSetup() :
game.h
GameLevelCleanup() :
game.h
GameLevelSetup() :
game.h
GameSetup() :
game.h
GetCurrentLevel() :
game.h
GetHighScore() :
hiscores.h
GraphDone() :
graph.h
GraphDrawString() :
graph.h
GraphFlip() :
graph.h
GraphFlipView() :
graph.h
GraphInit() :
graph.h
HeroIsHurting() :
game.h
HeroModifyFirepower() :
game.h
HeroSetHurting() :
game.h
HeroSetJumpMode() :
game.h
IN_VIEW :
game.h
INBOUNDS :
djtypes.h
INBOUNDS2 :
djtypes.h
InvAdd() :
inventory.h
InvClear() :
inventory.h
InvDraw() :
inventory.h
InvEmpty() :
inventory.h
InvGetItem() :
inventory.h
InvGetSize() :
inventory.h
InvRemove() :
inventory.h
IsNewHighScore() :
hiscores.h
LAYER_2 :
thing.h
LAYER_4 :
thing.h
LAYER_BOTTOM :
thing.h
LAYER_MIDDLE :
thing.h
LAYER_TOP :
thing.h
LoadHighScores() :
hiscores.h
MAKEINT16 :
djtypes.h
MAX :
djtypes.h
MAX_HIGHSCORES :
hiscores.h
MIN :
djtypes.h
OVERLAPS :
djtypes.h
OVERLAPS_VIEW :
game.h
pVisBack :
graph.h
pVisMain :
graph.h
pVisView :
graph.h
REGISTER_THING :
thing.h
SaveHighScores() :
hiscores.h
SetLevel() :
game.h
SGN :
djtypes.h
ShowCredits() :
credits.h
ShowHighScores() :
hiscores.h
ShowInstructions() :
instructions.h
THING_ALLOCATER :
thing.h
THING_DIE :
thing.h
THING_REMOVE :
thing.h
TYPE_ACCESSCARD :
block.h
TYPE_ACME :
block.h
TYPE_BALLOON :
block.h
TYPE_BANANA :
block.h
TYPE_BOX :
block.h
TYPE_CAMERA :
block.h
TYPE_COKE :
block.h
TYPE_CONVEYOR :
block.h
TYPE_CRAWLER :
block.h
TYPE_DOOR :
block.h
TYPE_DOORACTIVATOR :
block.h
TYPE_DYNAMITE :
block.h
TYPE_EXIT :
block.h
TYPE_FAN :
block.h
TYPE_FIREPOWER :
block.h
TYPE_FLAMETHROW :
block.h
TYPE_HEROSTART :
block.h
TYPE_KEY :
block.h
TYPE_LASTONE :
block.h
TYPE_LETTER :
block.h
TYPE_LIFT :
block.h
TYPE_PICKUP :
block.h
TYPE_POWERBOOTS :
block.h
TYPE_ROBOT :
block.h
TYPE_SOFTBLOCK :
block.h
TYPE_SOFTSOLID :
block.h
TYPE_SPIKE :
block.h
TYPE_SPIKEBALL :
block.h
TYPE_TELEPORTER :
block.h
TYPE_TEST :
block.h
VIEW_HEIGHT :
game.h
VIEW_WIDTH :
game.h
WORLDX2VIEW :
thing.h
WORLDY2VIEW :
thing.h
http://www.scorpioncity.com/djgame.html
Copyright (C) David Joffe. Generated: 15 Jul 2001