Defines | |
#define | FILE_IMG_FONT "data/font.tga" |
Image file to use for font. | |
#define | DRAW_SPRITE16(vis, a, b, x, y) djgDrawImage( vis, g_pCurMission->GetSpriteData(a)->m_pImage, ((b)%16)*16,((b)/16)*16, (x),(y), 16,16 ) |
Convenience macro to call the sprite draw function for 16x16 sprite b in sprite set a. | |
#define | DRAW_SPRITE16A(vis, a, b, x, y) djgDrawImageAlpha( vis, g_pCurMission->GetSpriteData(a)->m_pImage, ((b)%16)*16,((b)/16)*16, (x),(y), 16,16 ) |
Same as DRAW_SPRITE16 but also uses alpha map for transparency masking. | |
Functions | |
bool | GraphInit (bool bFullScreen, int iWidth, int iHeight) |
Initialize the graphics system for the game. | |
void | GraphDone () |
Shut down the graphics system. | |
void | GraphFlip () |
Flip the back buffer to the front buffer. | |
void | GraphFlipView (int iViewWidth) |
Flip the view buffer into the back buffer. | |
void | GraphDrawString (djVisual *pVis, djImage *pImg, int x, int y, const unsigned char *szStr) |
Draw a string of characters from a font bitmap. | |
Variables | |
djVisual* | pVisMain |
Main visual. | |
djVisual* | pVisBack |
Back buffer. | |
djVisual* | pVisView |
View visual - 3rd buffer for game play display. | |
djImage* | g_pFont8x8 |
http://www.scorpioncity.com/djgame.html Copyright (C) David Joffe. Generated: 15 Jul 2001 |