#include <thing.h>
Inheritance diagram for CSpikeBall::
Public Methods | |
CSpikeBall () | |
virtual void | Draw () |
Called to draw this thing. Note that this does not get called if thing does not get drawn (i.e. if clipped out of visible viewport). Use Tick() for updating things that must be updated each frame. | |
virtual int | Tick () |
Called per frame to update this thing. Returning THING_DIE indicates that this "thing" should be deleted from the world. | |
virtual int | HeroOverlaps () |
Called each frame that hero is touching the action box. | |
virtual void | OnAdded () |
Called when thing is first added to world. Can be used for initialisation. | |
virtual void | Initialize (int b0, int b1) |
Called just before added to world, to be used for custom initialization. May supercede OnAdded. (fixme). | |
Public Attributes | |
int | m_nYOffset |
int | m_nBounceIndex |
int | m_nInitialOffset |
http://www.scorpioncity.com/djgame.html Copyright (C) David Joffe. Generated: 15 Jul 2001 |