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CCoke Class Reference

#include <thing.h>

Inheritance diagram for CCoke::

CPickup CThing List of all members.

Public Methods

 CCoke ()
virtual void Draw ()
 Called to draw this thing. Note that this does not get called if thing does not get drawn (i.e. if clipped out of visible viewport). Use Tick() for updating things that must be updated each frame.

virtual int OnHeroShot ()
 Called when thing is shot by hero. m_bShootable must be set.

virtual int HeroOverlaps ()
 Called each frame that hero is touching the action box.

virtual int Tick ()
 Called per frame to update this thing. Returning THING_DIE indicates that this "thing" should be deleted from the world.


Protected Methods

bool IsShot () const

Protected Attributes

int m_nShotHeight
int m_nAnim

Detailed Description

Coke can. If you shoot the coke can, it flies up into the air.


The documentation for this class was generated from the following file:

http://www.scorpioncity.com/djgame.html
Copyright (C) David Joffe. Generated: 15 Jul 2001