#include <thing.h>
Inheritance diagram for CTeleporter::
Public Methods | |
CTeleporter () | |
virtual void | Initialize (int b0, int b1) |
Called just before added to world, to be used for custom initialization. May supercede OnAdded. (fixme). | |
virtual int | Action () |
Called when the user presses the action key while within the "action area" (bounds) of the thing. This function should return to the game information on what action to perform. This function *may* be superceded by the one below it. | |
virtual void | Draw () |
Called to draw this thing. Note that this does not get called if thing does not get drawn (i.e. if clipped out of visible viewport). Use Tick() for updating things that must be updated each frame. | |
Public Attributes | |
int | m_iAnimationCount |
Static Public Attributes | |
SOUND_HANDLE | c_iSoundTeleport |
http://www.scorpioncity.com/djgame.html Copyright (C) David Joffe. Generated: 15 Jul 2001 |