#include <thing.h>
Inheritance diagram for CCoke::
Public Methods | |
CCoke () | |
virtual void | Draw () |
Called to draw this thing. Note that this does not get called if thing does not get drawn (i.e. if clipped out of visible viewport). Use Tick() for updating things that must be updated each frame. | |
virtual int | OnHeroShot () |
Called when thing is shot by hero. m_bShootable must be set. | |
virtual int | HeroOverlaps () |
Called each frame that hero is touching the action box. | |
virtual int | Tick () |
Called per frame to update this thing. Returning THING_DIE indicates that this "thing" should be deleted from the world. | |
Protected Methods | |
bool | IsShot () const |
Protected Attributes | |
int | m_nShotHeight |
int | m_nAnim |
http://www.scorpioncity.com/djgame.html Copyright (C) David Joffe. Generated: 15 Jul 2001 |