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mission.h File Reference

Level sets, campaigns, missions, whatever you want to call 'em. More...


Compounds

class  CLevel
class  CMission
class  CSpriteData

Defines

#define GET_EXTRA(a, b, i)   ( g_pCurMission->GetSpriteData((a))->m_extras[(b)][(i)] )
#define CHECK_FLAG(a, b, f)   ( GET_EXTRA( (a), (b), EXTRA_FLAGS ) & (f) )
#define FLAG_SOLID   1
#define FLAG_ANIMATED   2
#define FLAG_FALLS   4
#define FLAG_INVENTORYITEM   8
#define FLAG_PERSISTENT   16
#define EXTRA_0   0
#define EXTRA_SCORELO   1
#define EXTRA_SCOREHI   2
#define EXTRA_3   3
#define EXTRA_FLAGS   4

Functions

int LoadMissions (const char *szfilename)

Variables

vector<CMission * > g_apMissions
CMissiong_pCurMission


Detailed Description

Level sets, campaigns, missions, whatever you want to call 'em.

Author:
David Joffe


http://www.scorpioncity.com/djgame.html
Copyright (C) David Joffe. Generated: 15 Jul 2001