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CLift Class Reference

#include <thing.h>

Inheritance diagram for CLift::

CThing List of all members.

Public Methods

 CLift ()
virtual int Tick ()
 Called per frame to update this thing. Returning THING_DIE indicates that this "thing" should be deleted from the world.

virtual void Draw ()
 Called to draw this thing. Note that this does not get called if thing does not get drawn (i.e. if clipped out of visible viewport). Use Tick() for updating things that must be updated each frame.

virtual int Action ()
 Called when the user presses the action key while within the "action area" (bounds) of the thing. This function should return to the game information on what action to perform. This function *may* be superceded by the one below it.

virtual void HeroLeave ()
 Called when the hero leaves the bounds of this thing. Derived implementations should call parent implementation.


Protected Attributes

bool m_bBusy

Detailed Description

Pressing "up" on a lift raises the lift, thereby raising hero, as long as hero remains standing on lift.


The documentation for this class was generated from the following file:

http://www.scorpioncity.com/djgame.html
Copyright (C) David Joffe. Generated: 15 Jul 2001