Main Page   Class Hierarchy   Alphabetical List   Compound List   File List   Compound Members   File Members  

CFlameThrow Class Reference

#include <thing.h>

Inheritance diagram for CFlameThrow::

CThing List of all members.

Public Methods

 CFlameThrow ()
virtual int Tick ()
 Called per frame to update this thing. Returning THING_DIE indicates that this "thing" should be deleted from the world.

virtual void Draw ()
 Called to draw this thing. Note that this does not get called if thing does not get drawn (i.e. if clipped out of visible viewport). Use Tick() for updating things that must be updated each frame.

virtual void Initialize (int b0, int b1)
 Called just before added to world, to be used for custom initialization. May supercede OnAdded. (fixme).

virtual int HeroOverlaps ()
 Called each frame that hero is touching the action box.


Protected Attributes

int m_nDir
int m_nCount

Detailed Description

Flame throw thingy


The documentation for this class was generated from the following file:

http://www.scorpioncity.com/djgame.html
Copyright (C) David Joffe. Generated: 15 Jul 2001